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Onidoshi

Creature 8 — fiend, giant, humanoid, oni, unholy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALfiendgiant

Onidoshi, or ogre mages, are oni with the material form of an ogre. Onidoshi's supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It's rare for onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +17; darkvision
Languages common, jotun
Skills acrobatics +15, arcana +13, athletics +16, deception +18, intimidation +18, nature +17
Str
+6
Dex
+3
Con
+4
Int
+3
Wis
+3
Cha
+4
Items +1 Striking Falchion, Composite Shortbow, Breastplate
AC 27 Fort +18 Ref +15 Will +15 +1 status to all saves vs. magic
HP 125 (regeneration 7 (deactivated by acid or fire))
Speed 30 feet, fly 30 feet

Offense

Melee Falchion (forceful, magical, reach-10, sweep, unholy) +21, Damage 2d10+9 slashing
Melee Fist (agile, magical, reach-10, unarmed, unholy) +20, Damage 2d8+9 bludgeoning
Ranged Composite Shortbow (deadly-d10, reload-0, unholy) +17, range increment 100 feet, Damage 2d6+9 piercing

Abilities

+1 Status to All Saves vs. Magic
Regeneration 7 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity
Change Shape (concentrate, polymorph, primal) — The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Primal Innate Spells DC 24, attack +14
5th Cone of Cold
4th Charm, Gaseous Form, Sleep
3rd Fear
2nd Darkness, Invisibility (At will) (Self only)

WORKS WELL WITH

AnvilLANDAn Anvil holds ground threats in place while the onidoshi attacks from the air with its reach falchion and Attack of Opportunity.
SniperLANDA Sniper benefits from the onidoshi's aerial distraction and targets foes from safety while the brute dominates the frontline.
MenderLANDA Mender sustains the onidoshi through its regeneration being deactivated, keeping the brute in the fight.

PUNISHES

✖ clumping✖ repositioning✖ no fire damage✖ no acid damage✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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