Onyiji
Creature 8 (unique) — human, humanoid, orc
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLAND
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +15; darkvision
Languages common, orcish
Skills acrobatics +14, arcana +16, athletics +18, intimidation +16, nature +14, Warfare Lore +16
Str
+4
Dex
+2
Con
+2
Int
+4
Wis
+2
Cha
+0
Items Staff
AC 26
Fort +18
Ref +14
Will +16
HP 140
Speed 25 feet
Offense
Melee Staff (agile, two-hand-d8) +20, Damage 2d6+8 bludgeoning
Abilities
Attack of Opportunity —
Orc Superstition (concentrate) —
Spellstrike — Frequency twice per day
Effect Onyiji casts a spell and couples it with a staff Strike. She casts Ignition, Ray of Frost, or Shocking Grasp, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell.
This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.
Effect Onyiji casts a spell and couples it with a staff Strike. She casts Ignition, Ray of Frost, or Shocking Grasp, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell.
This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.
Twisting Tree — When Onyiji wields a staff in one hand, it gains the agile trait and its damage die size increases to d6 (these adjustments are reflected in the Strike above). When she wields a staff in two hands, it gains the parry, reach, and trip traits.
She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).
She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).
Divine Prepared Spells DC 26, attack +18
1st Shocking Grasp, True Strike
Cantrips (2nd) Detect Magic, Produce Flame, Ray of Frost, Shield
WORKS WELL WITH
FlankerLANDPositioning tension compounds when a Flanker shares the front line, forcing enemies to choose between two melee threats and an Attack of Opportunity.
MenderLANDTempo pressure from sustained positioning requires a Mender to keep the Anvil in the fight without retreating for recovery.
PUNISHES
✖ movement
Works well with · Punishes · Pairing advice
Unlock with Tactics
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