Orc Alchemist
Creature 2 — humanoid, orc
Pre-Remaster content. May include legacy alignment.
SniperLANDhumanoid
Source: fall-of-plaguestone (Pre-Remaster)
Perception +6; darkvision
Languages orcish
Skills acrobatics +7, athletics +6, crafting +9, stealth +7
Str
+2
Dex
+3
Con
+3
Int
+3
Wis
+0
Cha
-1
Items Acid Flask (Lesser) (2), Alchemist's Fire (Lesser) (2), Bottled Lightning (Lesser) (2), Orc Knuckle Dagger, Elixir of Life (Minor) (2)
AC 17
Fort +9
Ref +9
Will +4
HP 30
Speed 25 feet
Offense
Melee Orc Knuckle Dagger (agile, disarm) +8, Damage 1d6+2 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +7, Damage 1d4+2 bludgeoning
Ranged Acid Flask (splash) +9, range increment 20 feet, Damage 1 acid plus 1d6 acid plus 1 acid
Ranged Alchemist's Fire (splash) +9, range increment 20 feet, Damage 1d8 fire plus 1 fire plus 1 fire
Ranged Bottled Lightning (splash) +9, range increment 20 feet, Damage 1d6 electricity plus 1 electricity
Abilities
Ferocity —
WORKS WELL WITH
AnvilLANDAn Anvil secures the front line, buying a Sniper the uninterrupted distance needed to throw bombs with impunity.
FlankerLANDA Flanker draws attention into skirmishes, creating clear sight lines for a Sniper's ranged attacks.
WeaverLANDA Weaver herds enemies into clumps, maximizing the splash damage of each bomb a Sniper throws.
PUNISHES
✖ clumping✖ focus fire
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Orc Alchemist in the encounter builder — free, no install.
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