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Orc Alchemist

Creature 2 — humanoid, orc

Pre-Remaster content. May include legacy alignment.

SniperLANDhumanoid

Source: fall-of-plaguestone (Pre-Remaster)

Perception +6; darkvision
Languages orcish
Skills acrobatics +7, athletics +6, crafting +9, stealth +7
Str
+2
Dex
+3
Con
+3
Int
+3
Wis
+0
Cha
-1
Items Acid Flask (Lesser) (2), Alchemist's Fire (Lesser) (2), Bottled Lightning (Lesser) (2), Orc Knuckle Dagger, Elixir of Life (Minor) (2)
AC 17 Fort +9 Ref +9 Will +4
HP 30
Speed 25 feet

Offense

Melee Orc Knuckle Dagger (agile, disarm) +8, Damage 1d6+2 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +7, Damage 1d4+2 bludgeoning
Ranged Acid Flask (splash) +9, range increment 20 feet, Damage 1 acid plus 1d6 acid plus 1 acid
Ranged Alchemist's Fire (splash) +9, range increment 20 feet, Damage 1d8 fire plus 1 fire plus 1 fire
Ranged Bottled Lightning (splash) +9, range increment 20 feet, Damage 1d6 electricity plus 1 electricity

Abilities

Ferocity

WORKS WELL WITH

AnvilLANDAn Anvil secures the front line, buying a Sniper the uninterrupted distance needed to throw bombs with impunity.
FlankerLANDA Flanker draws attention into skirmishes, creating clear sight lines for a Sniper's ranged attacks.
WeaverLANDA Weaver herds enemies into clumps, maximizing the splash damage of each bomb a Sniper throws.

PUNISHES

✖ clumping✖ focus fire
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Fall of Plaguestone.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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