Orc Commander
Creature 2 — humanoid, orc
CrasherWeaverLANDhumanoidorc
When orcs raid, the strongest is chosen as the leader, backed up by their siblings and other immediate family. If leadership is contested, candidates vie for control with displays of physical prowess or stirring speeches. Many orcs are forged in the fires of violence and conflict, often from the moment they're born. As they live lives that are frequently cut brutally short, orcs revel in testing their strength against worthy foes, whether by challenging a higher-ranking member of their communit
Source: pathfinder-monster-core
Perception +8; darkvision
Languages common, orcish
Skills athletics +8, intimidation +6, survival +5
Str
+4
Dex
+2
Con
+1
Int
-1
Wis
+1
Cha
+2
Items Greatclub, Javelin (6), Hide Armor
AC 19
Fort +7
Ref +6
Will +7
HP 32
Speed 25 feet
Offense
Melee Greatclub (backswing, shove) +10, Damage 1d10+4 bludgeoning
Melee Fist (agile, shove, unarmed) +10, Damage 1d4+4 bludgeoning
Ranged Javelin (thrown-30) +8, Damage 1d6+4 piercing
Abilities
Ferocity —
Reactive Strike —
Battle Cry (auditory, concentrate, emotion, mental) — Bellowing mightily, the orc commander gives themself and all orc allies within 60-foot emanation{60 feet} a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.
WORKS WELL WITH
AnvilLANDA durable orc ally soaks damage on the front line while the commander's rally raises the whole line's attack and damage rolls.
SniperLANDA ranged orc ally benefits from the commander's status bonus at range while staying outside the shove-and-reach threat.
FlankerLANDA mobile skirmisher capitalizes on positioning openings created when the commander's shove disrupts party formation.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking multiple rallying leaders; redundant status bonuses to attack and damage cap out and waste actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Orc Commander in the encounter builder — free, no install.
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