Orc Scrapper (BB)
Creature 0 — humanoid, orc
CrasherLANDhumanoidorc
Orcs are proud, strong humanoids that live by the rule that might makes right. They amass in warbands both large and small, conquering territory and robbing those unlucky enough to cross their path. Countless small settlements, outposts, and forts have fallen at the hands of orc raiders, whose sheer destructiveness leaves an indelible mark on the lands they conquer. The furious and undisciplined rank-and-file scrappers make up the bulk of an orc warband.
Source: menace-under-otari-bestiary
Perception +5; darkvision
Skills athletics +5, intimidation +2
Str
+3
Dex
+2
Con
+2
Int
+0
Wis
+1
Cha
+0
Items Javelin (3), Battle Axe, Hide Armor
AC 14
Fort +5
Ref +4
Will +2
HP 18
Speed 25 feet
Offense
Melee Battle Axe (agile, disarm) +7, Damage 1d8+3 piercing
Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+3 bludgeoning
Ranged Javelin (thrown-30) +4, Damage 1d6+3 piercing
Abilities
Ferocity — When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the Wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.
WORKS WELL WITH
AnvilLANDA tougher frontline defender lets this fragile brawler dive in for damage without becoming the first target focused down.
SniperLANDA ranged attacker finishes off targets this scrapper's axe Strikes have already worn down.
WeaverLANDA support caster's buffs offset the scrapper's low defenses so its Ferocity reaction actually matters.
PUNISHES
✖ alpha-strike reliance✖ clumping
Avoid stacking many identical scrappers as the sole threat, since a single area effect or Reactive Strike line can wipe the whole grouped mob.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Orc Scrapper (BB) in the encounter builder — free, no install.
Open in PathfinderGM →