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Palzu

Creature 8 (unique) — humanoid, kholo

Pre-Remaster content. May include legacy alignment.

SniperCrasherLANDhumanoidkholo

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +17; darkvision
Languages kholo
Skills acrobatics +18, athletics +15, intimidation +16, stealth +18, survival +17
Str
+3
Dex
+4
Con
+3
Int
-1
Wis
+3
Cha
+2
Items Jax, Hide Armor, Scimitar Sheath (Empty)
AC 25 Fort +17 Ref +18 Will +13
HP 135
Speed 25 feet

Offense

Melee Jax (critical-fusion, finesse, forceful, magical, sweep) +18, Damage 2d4+7 slashing
Melee Jaws (agile, unarmed) +15, Damage 1d8+7 piercing
Ranged Jax (concussive, fatal-aim-d10, magical, reload-1) +18, range increment 40 feet, Damage 2d6+4 piercing plus Crack Shot

Abilities

Crack Shot — When Palzu critically hits a creature with a ranged Strike, the target must succeed at a DC 26 Fortitude save or be Stunned 1.
Howling Bullet (fear) —
Rugged Travel — Palzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.

WORKS WELL WITH

AnvilLANDA frontline defender keeps enemies engaged in melee, letting this fighter freely swap between sweeping Strikes and precision ranged shots.
SnareLANDA controller that keeps a target Off-Guard or restrained sets up a far more reliable critical hit on the follow-up ranged Strike.

PUNISHES

✖ clumping✖ static positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

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