← Bestiary index

Peerless Healer

Creature 15 — human, humanoid

MenderLANDhumanhumanoiddivinevitality

Peerless healers are legendary, blending divine and natural medicine. Often pillars in their respective communities, they see to the health of the populace. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Source: pathfinder-npc-core

Perception +25
Languages common, empyrean
Skills diplomacy +26, medicine +33, nature +27, religion +25, society +23
Str
+3
Dex
+1
Con
+3
Int
+2
Wis
+4
Cha
+5
Items +1 Striking Staff of Healing (Greater), Breastplate, Healer's Toolkit (Expanded)
AC 35 Fort +26 Ref +24 Will +27 +2 status vs. poison and disease
HP 200
Resistances poison 15
Speed 25 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +24, Damage 1d4+9 bludgeoning plus 4d8 vitality
Melee Staff (magical, two-hand-d8) +25, Damage 2d4+9 bludgeoning plus 4d8 vitality

Abilities

Doctor's Hand — When the peerless healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Healing Echo (manipulate, vitality) —
Medical Specialist — The peerless healer is a 17th-level challenge for contests of medicine.
+2 Status vs. Poison and Disease
Community Healer — When Treating Disease or Treating Wounds, the humanitarian healer can treat up to eight targets. In addition, each time the peerless healer successfully Treats Wounds, they can also either reduce the value of one Clumsy, Enfeebled, Drained, or Stupefied condition affecting a single patient by 2 or cast a 7th-rank Clear Mind, Sound Body, or Sure Footing spell on one patient without expending a spell slot.
Healing Hands — When the peerless healer casts Heal, they roll d10s instead of d8s.
Divine Spontaneous Spells DC 37, attack +29
8th Moment of Renewal
7th Regenerate
6th Field of Life
5th Breath of Life, Sending, Truespeech
4th Creation, Fly, Talking Corpse, Unfettered Movement, Vital Beacon
3rd Heroism, Locate, Locate, Ring of Truth, Safe Passage
2nd Cleanse Affliction, Clear Mind, Everlight, Resist Energy, Revealing Light, Share Life, Sound Body, Sure Footing, Water Breathing
1st Air Bubble, Cleanse Cuisine, Create Water, Heal, Heal, Sanctuary
Cantrips (8th) Detect Magic, Divine Lance, Message, Shield, Stabilize

WORKS WELL WITH

AnvilLANDA durable frontline body keeps threats occupied while the healer sustains the whole group's Hit Points from behind.
CrasherLANDA heavy damage dealer can commit fully to the attack knowing the healer's group restoration offsets the return punishment.
SnareLANDA controller that keeps enemies pinned reduces incoming pressure so the healer's actions go toward restoring rather than reacting.

PUNISHES

✖ attrition and sustained damage✖ poison tactics✖ disease tactics
Stacking with another dedicated healer wastes actions on redundant restoration instead of adding pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Peerless Healer in the encounter builder — free, no install.

Open in PathfinderGM →