Pelmo
Creature -1 — goblin, humanoid
Pre-Remaster content. May include legacy alignment.
SniperLANDgoblinhumanoidfire
The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one. These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a bu
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +2; darkvision
Languages goblin
Skills acrobatics +5, athletics +2, nature +1, stealth +5
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
-1
Cha
+1
Items Club, Alchemist's Fire (Lesser) (2), Leather Armor
AC 16
Fort +5
Ref +7
Will +3
HP 6
Speed 25 feet
Offense
Ranged Club (thrown-10) +8, Damage 1d6 bludgeoning
Ranged Lesser Alchemist's Fire (alchemical, bomb, consumable, fire, splash, thrown-20) +8, Damage 1d8 fire plus 1 fire plus 1 fire
Abilities
Goblin Scuttle —
WORKS WELL WITH
AnvilLANDA frontline body keeps melee threats occupied while this bomber lobs alchemist's fire from a safe distance.
CrasherLANDA melee bruiser draws focus fire, giving this bomber room to scuttle to a fresh angle each round.
SnareLANDA controller that pins enemies in place turns this bomber's splash bombs into reliable area damage rather than wasted throws.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another Sniper; both compete for the same safe firing lines and pull limited party attention away from the frontline.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Pelmo in the encounter builder — free, no install.
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