Physician
Creature -1 — human, humanoid
MenderLAND
The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Source: pathfinder-npc-core
Perception +6; (+8 to notice ailments)
Languages common
Skills diplomacy +6, medicine +12, society +5
Str
-1
Dex
+1
Con
+1
Int
+4
Wis
+2
Cha
+2
Items Healer's Toolkit, Elixir of Life (Minor) (2), Medical Textbook
AC 13
Fort +9
Ref +3
Will +8
HP 8
Speed 25 feet
Offense
Melee Fist (agile, finesse, nonlethal, unarmed) +5, Damage 1d4-1 bludgeoning
Ranged Medical Textbook (nonlethal, thrown-10) +5, Damage 1d4-1 bludgeoning
Abilities
+2 Bonus on Perception to Notice Ailments —
Bedside Manner — A physician has a +4 circumstance bonus to Diplomacy checks to Make An Impression on or make a Request of a diseased, poisoned, or wounded creature.
Doctor's Hand — When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical Specialist — For medical matters, the physician is a 4th-level challenge.
WORKS WELL WITH
AnvilLANDThe physician is extremely fragile and requires an anvil to intercept attackers while it provides Treat Wounds.
FlankerLANDA flanker's mobility draws enemy attention away from the physician, giving it space to administer Treat Wounds safely.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Physician in the encounter builder — free, no install.
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