Pilgrim of Irori
Creature -1 — human, humanoid
ShadeLANDhumanhumanoid
Pilgrims traverse the lands spurred on by some holy reason, be it to visit a sacred place or follow a prophetic vision. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +5
Languages common
Skills athletics +5, Irori Lore +6, religion +5, society +4, survival +5
Str
+1
Dex
+0
Con
+2
Int
+0
Wis
+3
Cha
+1
Items Walking Stick (Functions as a Staff), Explorer's Clothing, Religious Symbol of Irori
AC 14
Fort +4
Ref +4
Will +7
HP 9
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +5, Damage 1d4+1 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +5, Damage 1d6+1 bludgeoning
Ranged Rock (thrown-10) +4, Damage 1d4+1 bludgeoning
Abilities
Ambulatory Oration — Creatures that engage in conversation with the pilgrim gain a +1 circumstance bonus to all Recall Knowledge checks and Gather Information checks for 4 hours related to any topics discussed with the pilgrim.
Path of the Faithful — The pilgrim can use their Religion modifier instead of their Diplomacy modifier to Gather Information or Make An Impression as long as the pilgrim includes their religious teachings.
WORKS WELL WITH
AnvilLANDA durable front-liner absorbs hits this fragile combatant cannot survive taking directly.
SniperLANDA ranged attacker can capitalize on the knowledge advantage this creature's conversation grants without needing to close to melee.
MenderLANDHealing support keeps this low Hit Point combatant able to contribute its weapon and thrown attacks across a longer fight.
PUNISHES
✖ isolated targets✖ unarmored allies
Works well with · Punishes · Pairing advice
Unlock with Tactics
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