Pipefox
Creature 2 — beast
WeaverShadeLANDVERTICALbeastarcane
Pipefoxes are small, fluffy snakes with the head of a fox. They spend their days lurking in dark corners, hanging from trees, coiled around pipes, or otherwise lounging anywhere they can observe something interesting in peace and quiet. Pipefoxes are neither pests nor pets; they simply skulk around, acquiring knowledge and searching for a worthy scholar to disseminate their observations to. Pipefoxes are as intense as they are capricious with their fixations. One might study blacksmithing for s
Source: pathfinder-monster-core
Perception +11; darkvision
Languages common, draconic; Translate
Skills acrobatics +8, arcana +9, athletics +7, occultism +9, society +9, stealth +8
Str
+3
Dex
+4
Con
+3
Int
+4
Wis
+1
Cha
+3
AC 19
Fort +8
Ref +11
Will +7
HP 30
Speed 25 feet, climb 20 feet
Offense
Melee Jaws (finesse, reach-0, unarmed) +12, Damage 1d6+4 piercing
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Master of Tongues — Even if the pipefox does not speak a creature's language, it can rapidly pick up on inflection, root words, and body language. If the pipefox interacts or observes a creature for at least 10 minutes and that creature can speak a language, it can communicate basic concepts to that creature.
Rapid Erudition (concentrate) —
Arcane Innate Spells DC 18, attack +8
2nd Invisibility (At Will, Self Only), Translate (Constant)
Cantrips (2nd) Read Aura
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline presence buys the fragile pipefox time to keep casting support spells from a safe distance.
SnareLAND / VERTICALA controller that locks down melee threats keeps enemies from closing the short distance to the pipefox's low HP.
PUNISHES
✖ low Will✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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