Pirate
Creature 2 — human, humanoid
CrasherFlankerLAND
These scourges are a threat to anyone who spends time away from land. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Source: pathfinder-npc-core
Perception +6
Languages common
Skills acrobatics +7, athletics +8, deception +6, intimidation +6, Sailing Lore +8
Str
+2
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+2
Items Cutlass (Functions as a Scimitar), Dagger, Padded Armor
AC 17
Fort +7
Ref +8
Will +6
HP 32
Speed 25 feet
Offense
Melee Cutlass (forceful, sweep) +10, Damage 1d6+5 slashing
Melee Dagger (agile, finesse, versatile-s) +11, Damage 1d4+5 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +11, Damage 1d4+5 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+4 bludgeoning
Abilities
Bravery — When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Reactive Strike —
Boarding Action — The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
WORKS WELL WITH
AnvilLANDAn anvil provides a stable front while the crasher charges, solving positioning tension.
SniperLANDA sniper capitalizes on the crasher's disruption from a safe angle, solving priority tension.
ShadeLANDA shade flanks targets the crasher crowds, solving numbers tension.
PUNISHES
✖ clumping✖ fear tactics✖ movement in melee
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Pirate in the encounter builder — free, no install.
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