Poppet Mage
Creature 2 (rare) — construct, humanoid
WeaverLANDconstructhumanoidarcane
With extra time, care, and patience, poppets can be woven with magic, making them talented little spellcasters. Poppets are simple constructs made to assist their creators with basic tasks.
Source: pathfinder-monster-core-2
Perception +7; darkvision
Languages common; two languages their creator speaks
Skills arcana +8, crafting +8, diplomacy +6, occultism +8
Str
+1
Dex
+1
Con
+0
Int
+4
Wis
+3
Cha
+1
Items Hand Crossbow, Staff, Spellbook (Containing Prepared Spells)
AC 15
Fort +6
Ref +5
Will +11
HP 30
Weaknesses fire 3
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +9, Damage 1d4+4 bludgeoning
Melee Fist (agile, finesse, nonlethal) +9, Damage 1d4+4 bludgeoning
Ranged Hand Crossbow +9, range increment 60 feet, Damage 1d6+3 piercing
Abilities
Magic Hat (concentrate, manipulate) — Frequency one per day
Requirements The poppet mage has a free hand
Effect The poppet mage pulls off their hat, and with a jaunty display, pulls one of the following items from their hat: a lesser glue bomb, a lesser smoke ball, or a minor healing potion. This consumable lasts for 1 hour before becoming inert.
Requirements The poppet mage has a free hand
Effect The poppet mage pulls off their hat, and with a jaunty display, pulls one of the following items from their hat: a lesser glue bomb, a lesser smoke ball, or a minor healing potion. This consumable lasts for 1 hour before becoming inert.
Arcane Prepared Spells DC 18, attack +10
1st Dizzying Colors, Mending, Sleep
Cantrips (1st) Daze, Figment, Prestidigitation, Shield, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDA tank shields this fragile construct while it produces battlefield tricks.
FlankerLANDA mobile striker capitalizes on the utility effects this creature deploys.
PUNISHES
✖ ranged reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Poppet Mage in the encounter builder — free, no install.
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