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Prairie Drake

Creature 2 (uncommon) — dragon, earth

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDSUBTERRANEANAERIALdragonearth

These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +6; tremorsense (imprecise) 30 feet
Languages draconic
Skills acrobatics +6, athletics +9, intimidation +5, survival +6
Str
+3
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+1
AC 18 Fort +10 Ref +6 Will +6
HP 36
Immunities paralyzed, sleep
Resistances electricity 4
Speed 25 feet, burrow 20 feet, fly 10 feet

Offense

Melee Jaws (unarmed) +9, Damage 1d6+6 piercing plus Grab
Melee Wing (agile, finesse) +9, Damage 1d6+3 slashing

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Dirt Breath (arcane, earth) — The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a 5-foot burst. Creatures within the burst take 3d6 bludgeoning damage (DC 16 Reflex). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal 1d8 healing Hit Points. The prairie drake can't use Dirt Breath again for 1d6 rounds.
Draconic Frenzy — The prairie drake makes one jaws Strike and two wing Strikes in any order.
Speed SurgeFrequency three times per day

Effect The prairie drake Strides or Burrows twice.
Grab

WORKS WELL WITH

SniperLANDA ranged attacker can soften a target while this fast striker burrows in unseen for a surprise melee opening.
SnareLANDA controller that pins a target in place lets this striker land its full frenzy of attacks without the target repositioning.
WeaverLAND / SUBTERRANEANA caster's battlefield debuffs help offset this creature's modest defenses once it commits to melee range.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #178: Punks in a Powder Keg.

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