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Predatory Rabbit

Creature -1 — undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDundeadunholybeast

Skittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other rabbits. Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pe

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +5; darkvision; sense companion
Skills acrobatics +6, athletics +2 (+4 when jumping), stealth +6
Str
+0
Dex
+4
Con
+2
Int
-4
Wis
+1
Cha
-1
AC 16 Fort +4 Ref +8 Will +3
HP 6 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Speed 40 feet

Offense

Melee Jaws (finesse, reach-0, unarmed) +8, Damage 1d4 piercing

Abilities

Sense Companion (detection, occult) — A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
Stench (aura, olfactory) — 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 Fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Feral Leap (move) — The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.

WORKS WELL WITH

AnvilLANDA grounded frontline threat holds priority attention while this fast, fragile skirmisher darts in for hit-and-run leaps.
WeaverLANDA caster with debilitating effects covers this creature's low durability once it commits to a leaping strike.
CrasherLANDA heavier melee threat forces the party to spread out, giving this quick striker easier isolated targets.

PUNISHES

✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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