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Pridespawn

Creature 2 — aberration

FlankerShadeLANDaberration

Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices. It wasn't long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today, sinspawn of wrath remain the mos

Source: pathfinder-monster-core

Perception +10; darkvision, scent (imprecise) 30 feet
Languages aklo
Skills acrobatics +9, athletics +8, intimidation +7, stealth +9, survival +6
Str
+4
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
+1
Items Maul
AC 16 Fort +10 Ref +9 Will +6 +1 status to all saves vs. magic, +4 status to all saves vs. mental
HP 30
Immunities controlled
Resistances mental 5
Speed 30 feet

Offense

Melee Jaws (agile, unarmed) +10, Damage 1d8+4 piercing plus Sinful Bite
Melee Claw (unarmed) +10, Damage 1d6+4 slashing
Melee Maul (shove) +10, Damage 1d12+4 bludgeoning

Abilities

Sin Scent (Imprecise) 30 feet — A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful.

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
+1 Status to All Saves vs. Magic
+4 Status to All Saves vs. Mental
Reactive Strike
Sinful Bite (arcane, emotion, mental) — A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.

Critical Success Unaffected

Success Sickened 1

Failure Sickened 2

Critical Failure sickened 2 plus Clumsy 1 and Enfeebled 1 for 1 minute

WORKS WELL WITH

AnvilLANDA durable front-liner holds a target in place so this fast skirmisher can flank in with its multiattack.
SnareLANDA controller that keeps a target Off-Guard or immobilized lets this creature's bite and claws land more reliably before it withdraws.
WeaverLANDA caster piling on additional mental pressure compounds with the Sickened condition this creature already inflicts, overwhelming a single target's resolve.

PUNISHES

✖ clumping✖ low Will✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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