Procyal
Creature 8 — agathion, celestial, holy
WeaverLANDagathioncelestialholy
As the most whimsical and playful of the agathions, procyals are the most likely to be encountered in the Universe, teaching deep philosophical lessons and delivering wisdom through pranks and impersonations. Mischievous and playful, these raccoon-headed humanoids love to socialize with mortals and learn about their societies. Unlike their mortal counterparts, procyals' fur starts off dark russet in color, giving way to gray and white fecks on their muzzles as they grow older. Only procyal leade
Source: pathfinder-monster-core-2
Perception +18; darkvision
Languages common, diabolic, draconic, empyrean, halfling; speak with animals, truespeech
Skills acrobatics +14, deception +18, diplomacy +16, medicine +16, nature +16, Nirvana Lore +15, religion +16, society +17 (+19 to Create Forgery), stealth +16, survival +16, thievery +14
Str
+4
Dex
+4
Con
+6
Int
+5
Wis
+6
Cha
+4
Items Shortsword
AC 26
Fort +16
Ref +14
Will +18
HP 170
Weaknesses unholy 10
Speed 25 feet
Offense
Melee Claw (agile, holy, magical, unarmed) +18, Damage 2d8+10 slashing plus 1d6 spirit
Melee Shortsword (agile, finesse, holy, magical, versatile-s) +19, Damage 2d6+10 piercing plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Change Shape (concentrate, divine, polymorph) — The procyal can transform only into a specifc individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Raccoon's Whimsy — Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning. Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the Aid reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.
Divine Innate Spells DC 26, attack +18
5th Truespeech (Constant)
4th Suggestion (At Will), Translocate
3rd Heroism
2nd Calm, Dispel Magic, Illusory Creature, Invisibility, Speak with Animals (Constant)
1st Charm
Divine Focus Spells DC 26, attack +18; 1 Focus Point
1st Lay on Hands
WORKS WELL WITH
AnvilLANDA frontline defender occupies melee attention while the procyal maintains a disguised identity.
SnareLANDA controller that isolates a target sets up the procyal's shapeshifting deception to land unopposed.
PUNISHES
✖ isolated PCs✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Procyal in the encounter builder — free, no install.
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