Prophet
Creature 2 — human, humanoid
MenderWeaverLAND
The gods occasionally send messages in dreams to individuals who wander the lands. Some prophets have not received true divine missives but have misinterpreted normal dreams. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +10
Languages common
Skills diplomacy +8, performance +8 (+10 to Spout Prophecy), religion +7, survival +7
Str
+2
Dex
+1
Con
+0
Int
+1
Wis
+3
Cha
+4
Items Flail, Pouch of Rocks (10), Manifesto (Functions as a Religious Text), Robes
AC 17
Fort +8
Ref +7
Will +11
HP 25
Speed 25 feet
Offense
Melee Flail (disarm, sweep, trip) +8, Damage 1d6+2 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +8, Damage 1d4+2 bludgeoning
Ranged Rock (thrown-10) +7, Damage 1d4+2 bludgeoning
Divine Spontaneous Spells DC 18, attack +10
1st Bless, Enfeeble, Heal, Sanctuary
Cantrips (1st) Daze, Detect Magic, Guidance, Know the Way, Light, Read Aura
Divine Focus Spells DC 18, attack +10; 1 Focus Point
1st Read Fate
WORKS WELL WITH
AnvilLANDAnvil holds the frontline while the Prophet delivers divine support and spellcasting from behind.
CrasherLANDCrasher capitalises on debuffed targets while the Prophet sustains them through ongoing damage.
FlankerLANDFlanker creates positional pressure that sets up the Prophet's trip attempts and spell targeting.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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