Pugwampi
Creature 0 — fey, gremlin
WeaverLANDfey
Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures—something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and similar twisted torments. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship kholos as gods and aspire to be more like them. Kholos, on the
Source: pathfinder-monster-core
Perception +6; darkvision; (–2 to hear things)
Languages kholo, sakvroth
Skills crafting +2, deception +2, nature +4, stealth +5, thievery +5
Str
-3
Dex
+3
Con
+0
Int
+0
Wis
+2
Cha
-2
Items Shortbow, Shortsword
AC 14
Fort +5
Ref +8
Will +6
HP 17
Weaknesses cold-iron 2
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, magical, versatile-s) +8, Damage 1d6-3 slashing
Ranged Shortbow (deadly-d10, magical, reload-0) +8, range increment 60 feet, Damage 1d6 piercing
Abilities
-2 Penalty on Perception to Hear things —
Unluck Aura (aura, mental, misfortune, primal) — 20 feet.
When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
Primal Innate Spells DC 16, attack +8
2nd Speak with Animals (At Will)
Cantrips (2nd) Prestidigitation
WORKS WELL WITH
AnvilLANDAnvils hold enemies inside the unluck aura where they face debuffed saving throws and positional disadvantage
SniperLANDRanged allies attack safely from beyond the aura while the pugwampi weakens any creature that closes in
PUNISHES
✖ save reliance✖ close engagement
Crashers that charge ahead leave the unluck aura behind, removing its protective debuff from the frontline
Works well with · Punishes · Pairing advice
Unlock with Tactics
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