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Raw Nerve

Creature 8 — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDundeadunholymentalelectricity

When a living creature is killed by massive amounts of electricity (such as by being struck by lightning or subjected to a magical attack), their dying terror sometimes causes their soul to linger on the Material Plane. Necromantic energy takes hold of their brain and nervous system, causing these organs to burst forth from the charred flesh and become a raw nerve. These horrific undead float a few inches off the ground in a macabre arrangement morbidly parodying the creature's living form, with

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +17; darkvision, thoughtsense (imprecise) 60 feet
Languages common, necril; (can't speak any language), telepathy 100 feet
Skills intimidation +16, Lore +20, medicine +15, occultism +18, stealth +16
Str
+3
Dex
+4
Con
+0
Int
+6
Wis
+3
Cha
+2
AC 26 Fort +14 Ref +16 Will +19
HP 150 (void healing)
Immunities bleed, death-effects, disease, electricity, mental, paralyzed, poison, unconscious
Weaknesses slashing 5
Speed 30 feet (float)

Offense

Melee Nerve Ending (agile, finesse, magical) +20, Damage 2d10+9 electricity plus Involuntary Reaction

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense 60 feet (mental, occult) — The raw nerve senses all non-mindless creatures at the listed range.
Accelerating Inquest (concentrate, detection, occult) — The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.
Float — A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain.
Involuntary Reaction — A creature struck by a raw nerve's nerve ending strike must succeed at a DC 26 Reflex saving throw or be unable to use reactions until the start of its next turn.
Synaptic Overload (incapacitation, mental, occult) — The raw nerve releases a burst of mental energy in a 30-foot cone, dealing 4d12 mental damage to each creature in the cone (DC 23 Will save).

Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and is Stunned 1.

Critical Failure The creature takes double damage and is Stunned 2

WORKS WELL WITH

AnvilLANDA durable frontline body keeps the party's attention on the melee line while this fragile controller lines up its cone burst from range.
FlankerLANDWith reactions locked out by the involuntary strike response, a mobile skirmisher can freely reposition into flanking angles that would otherwise draw a Reactive Strike.

PUNISHES

✖ clumping✖ melee reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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