Red Guard Ant
Creature 15 (rare) — beast
Pre-Remaster content. May include legacy alignment.
AnvilLANDbeast
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +27; darkvision, scent (imprecise) 60 feet
Languages common
Skills athletics +31, intimidation +27, survival +27
Str
+8
Dex
+4
Con
+6
Int
-2
Wis
+6
Cha
+4
AC 37
Fort +29
Ref +23
Will +26
HP 275
Speed 40 feet, climb 20 feet
Offense
Melee Mandibles +30, Damage 3d10+14 slashing plus Grab
Melee Stinger (agile) +30, Damage 3d6+14 piercing plus Red Ant Venom
Abilities
Attack of Opportunity (Stinger Only) — Stinger only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Formic Acid Spray (acid, primal) — The red guard ant sprays a 15-foot cone of acid from its abdomen that deals 10d10 acid damage (DC 34 Reflex). It can't use Formic Acid Spray again for 1d4 rounds.
Haul Away —
Pack Attack — A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.
Red Ant Venom (poison) — Saving Throw DC 36 Fortitude
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage and Enfeebled 2 (1 round)
Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage and Enfeebled 2 (1 round)
Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Swarming Flank — If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.
Grab —
WORKS WELL WITH
WeaverLANDWeaver can herd enemies into the ant's acid spray cone or within range of its Attack of Opportunity
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Red Guard Ant in the encounter builder — free, no install.
Open in PathfinderGM →