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Resurrection Dragon (Young, Spellcaster)

Creature 8 — divine, dragon

WeaverAnvilLANDAERIALdragondivine

Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lair

Source: pathfinder-monster-core-2

Perception +19; darkvision, scent (imprecise) 60 feet
Languages common, draconic, necril
Skills acrobatics +15, arcana +15, athletics +18, diplomacy +18, medicine +18, Necromancy Lore +19, religion +18, stealth +17
Str
+6
Dex
+3
Con
+4
Int
+3
Wis
+6
Cha
+4
AC 26 Fort +15 Ref +14 Will +19
HP 140
Immunities death-effects, paralyzed, sleep
Resistances spirit 10
Speed 30 feet, fly 120 feet

Offense

Melee Jaws (magical, reach-10) +20, Damage 2d10+9 piercing plus 1d6 void
Melee Claw (agile, magical) +20, Damage 2d8+9 slashing
Melee Tail (magical, reach-15) +18, Damage 2d10+9 bludgeoning

Abilities

Reawaken! (divine, spirit, vitality) —
Risen Commander (divine) — A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.
Siphon Life (divine, healing, vitality) —
Soul Siphoning Breath (divine, void) — The dragon unleashes a torrent of divine energy, dealing 7d6 void damage in a 30-foot cone (DC 26 Fortitude save) that draws the life force from creatures within. The dragon gains fast healing 5 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.
Divine Prepared Spells DC 26, attack +18
3rd Vampiric Feast
2nd Final Sacrifice, Share Life, Spirit Sense, Sudden Blight
1st Command, Grim Tendrils, Heal, Infuse Vitality
Cantrips (3rd) Detect Magic, Guidance, Haunting Hymn, Read Aura, Stabilize
Divine Innate Spells DC 26
4th Talking Corpse
1st Harm (×2), Summon Undead (At Will)
Cantrips (4th) Guidance, Stabilize, Void Warp

WORKS WELL WITH

CrasherLAND / AERIALA mobile brute keeps pressure on the frontline while the dragon sustains its summoned allies from range.
SnareLANDA controller keeps enemies grouped within the breath weapon's cone.
SniperLAND / AERIALRanged support focuses down summoned allies before the dragon can resustain them.

PUNISHES

✖ clumping✖ low Fortitude✖ reinforcement reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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