Resurrection Dragon (Young)
Creature 8 — divine, dragon
WeaverCrasherLANDAERIALdragondivinevoid
Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lair
Source: pathfinder-monster-core-2
Perception +19; darkvision, scent (imprecise) 60 feet
Languages common, draconic, necril
Skills acrobatics +15, arcana +15, athletics +18, diplomacy +18, medicine +18, Necromancy Lore +19, religion +18, stealth +17
Str
+6
Dex
+3
Con
+4
Int
+3
Wis
+6
Cha
+4
AC 26
Fort +15
Ref +14
Will +19
HP 140
Immunities death-effects, paralyzed, sleep
Resistances spirit 10
Speed 30 feet, fly 120 feet
Offense
Melee Jaws (magical, reach-10) +20, Damage 2d10+9 piercing plus 1d6 void
Melee Claw (agile, magical) +20, Damage 2d8+9 slashing
Melee Tail (magical, reach-15) +18, Damage 2d10+9 bludgeoning
Abilities
Reawaken! (divine, spirit, vitality) —
Risen Commander (divine) — A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.
Siphon Life (divine, healing, vitality) —
Draconic Frenzy — The dragon makes two claw strikes and one tail strike in any order.
Draconic Momentum — The dragon recharges their Soul Siphoning Breath whenever they score a critical hit with a Strike.
Soul Siphoning Breath (divine, void) — The dragon unleashes a torrent of divine energy, dealing 7d6 void damage in a 30-foot cone (DC 26 Fortitude save) that draws the life force from creatures within. The dragon gains fast healing 5 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.
Divine Innate Spells DC 26
4th Talking Corpse
1st Harm (×2), Summon Undead (At Will)
Cantrips (4th) Guidance, Stabilize, Void Warp
WORKS WELL WITH
AnvilLANDA grounded defender draws melee attention so the dragon can sustain its summoned allies and line up the breath cone unmolested.
FlankerLAND / AERIALA mobile striker can exploit the opening left on a target already weakened by the life-draining breath.
SniperLAND / AERIALA ranged attacker can finish off a target the breath has already worn down without needing to close distance.
PUNISHES
✖ clumping✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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