Riding Frog
Creature 2 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDAQUATIC
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +7; low-light-vision
Skills acrobatics +7, athletics +8 (+12 to High Jump or Long Jump), stealth +9
Str
+3
Dex
+2
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 17
Fort +10
Ref +9
Will +7
HP 40
Speed 35 feet, swim 25 feet
Offense
Melee Jaws (unarmed) +10, Damage 1d6+5 piercing plus Grab
Melee Tongue (reach-15) +10, Damage 1d4 bludgeoning plus Tongue Grab
Abilities
Sticky Feet — Giant frogs are not off-guard when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.
Tongue Grab — A creature hit by the riding frog's tongue becomes Grabbed by the riding frog. The creature isn't Immobilized, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage.
This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Grab —
WORKS WELL WITH
CrasherLAND / AQUATICCrasher exploits the Weaver's tongue-grabbed target with devastating melee strikes against a held foe.
SniperLAND / AQUATICSniper benefits from the Weaver holding a target stationary at reach for reliable ranged attacks.
AnvilLAND / AQUATICAnvil provides a durable frontline while the Weaver pulls enemies into dangerous positions with tongue reach.
PUNISHES
✖ kiting✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Riding Frog in the encounter builder — free, no install.
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