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Rin

Creature 8 (unique) — ghost, incorporeal, kitsune, spirit, undead

ShadeFlankerLANDundeadspirit

Source: season-of-ghosts-bestiary

Perception +15; darkvision
Languages common
Skills stealth +18, survival +17
Str
-5
Dex
+6
Con
+2
Int
+0
Wis
+3
Cha
+6
AC 26 Fort +13 Ref +19 Will +13
HP 100 (rejuvenation, void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Speed 30 feet

Offense

Melee Burning Touch (agile, finesse) +18, Damage 2d8+12 fire plus Foxfire Curse

Abilities

Mindscape Bound — Rin is bound to the Willowshore mindscape and can travel anywhere within its borders.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Change Shape (concentrate, divine, polymorph) — Rin transforms into the tailless form of a specific small human. The tailless form can't be altered and resembles her fox-like humanoid form.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Foxfire Curse (curse, fire, primal) — A creature damaged by Rin's burning touch must succeed at a DC 25 Will save or become cursed. During a cursed creature's moments of triumph, they become limned with spectral flames that punish their allies. Whenever the cursed creature scores a critical hit, each ally within their reach takes 1d6 persistent fire damage as the cursed creature's hubris sears them. This curse has an unlimited duration.

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies stationary so Rin can repeatedly apply her burning touch and Foxfire Curse.
SniperLANDA Sniper forces enemies into defensive clusters where Rin's curse punishes their successes with spectral fire.
FlankerLANDA Flanker divides melee pressure with Rin's incorporeal strikes, creating windows to curse high-value targets.

PUNISHES

✖ streak reliance✖ low Will✖ physical reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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