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Ringhorn Ram

Creature 0 — animal

Pre-Remaster content. May include legacy alignment.

CrasherLANDanimal

Ringhorn rams, named for the massive, curving spirals protruding from their heads, travel the plains. Though these rams tend to be slightly more playful and less vindictive than those in the mountains, they are no less stubborn or hardy. Rams are sturdy, stubborn herd animals suited to rugged terrain and cold weather. Regardless of their territory, all share a stubborn nature and surefootedness, navigating uncertain terrain with ease and weathering all seasons in scattered herds.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +6; low-light-vision
Skills acrobatics +4, athletics +5, stealth +4, survival +6
Str
+3
Dex
+2
Con
+2
Int
-5
Wis
+2
Cha
+0
AC 16 Fort +6 Ref +6 Will +4
HP 15
Speed 30 feet (nimble stride)

Offense

Melee Hoof +7, Damage 1d6+3 bludgeoning
Melee Horn (agile, unarmed) +7, Damage 1d4+3 piercing

Abilities

Nimble Stride — Rams ignore difficult terrain caused by narrow ledges.
Ram Charge — The ram Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.

WORKS WELL WITH

AnvilLANDA durable frontline ally holds enemies in place so the ram's straight-line charge has a guaranteed path to a target.
SnareLANDA controller that pins or slows a target prevents it from simply stepping out of the ram's charge lane.
SniperLANDA ranged attacker can pick off targets while the ram's charge disrupts the enemy's positioning and tempo.

PUNISHES

✖ static positioning✖ clumped front line
Avoid stacking with another charge-reliant striker, since both need open straight lines and will interfere with each other's Stride paths.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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