Rootridden
Creature 8 (uncommon) — undead, unholy
AnvilSnareLANDundeadunholypoison
Source: wardens-of-wildwood-bestiary
Perception +16; darkvision
Languages common, necril, wildsong
Skills acrobatics +16, athletics +18, intimidation +17, nature +16, stealth +18
Str
+6
Dex
+4
Con
+4
Int
+1
Wis
+4
Cha
+3
AC 26
Fort +18
Ref +16
Will +14
HP 120 (void healing)
Immunities bleed, death-effects, disease, poison, unconscious, paralyzed
Speed 25 feet
Offense
Melee Jaws (unarmed) +20, Damage 2d12+8 piercing
Melee Tendril (reach-10) +20, Damage 2d8+8 bludgeoning plus Root Rot Poison
Ranged Spit (deadly-d10) +20, range increment 30 feet, Damage 4d8 void
Abilities
Rooted — A rootridden is bonded to a specific root network. If it's more than 300 feet from this network for at least 1 minute, it becomes Sickened 2 until it's again within 300 feet of the root network for at least 1 minute.
Walk the Roots — The rootridden ignores the effects of difficult terrain caused by plants and fungi.
Root Spawn (primal, unholy) — A living creature slain by a rootridden that had a lower level than the rootridden rises as a new rootridden after 1d10 rounds, on its turn. This new rootridden is under the command of the rootridden that created it. If the creator is destroyed, any rootridden it created in the past 24 hours are destroyed as well, immediately collapsing into inert plant matter.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Root Rot Poison (poison) — Saving Throw DC 26 Fortitude;
Maximum Duration 8 rounds
Stage 1 3d6 poison damage and Off-Guard (1 round)
Stage 2 3d6 poison damage and Slowed 1 (1 round)
Stage 3 4d6 poison damage and Slowed 2 (1 round)
Stage 4 4d6 poison damage and Paralyzed (1 round)
Maximum Duration 8 rounds
Stage 1 3d6 poison damage and Off-Guard (1 round)
Stage 2 3d6 poison damage and Slowed 1 (1 round)
Stage 3 4d6 poison damage and Slowed 2 (1 round)
Stage 4 4d6 poison damage and Paralyzed (1 round)
WORKS WELL WITH
FlankerLANDA mobile skirmisher can circle past the fixed front line to exploit Off-Guard targets while this durable brute anchors the engagement.
WeaverLANDA caster can land save-based spells with far greater confidence once the persistent poison has already applied Slowed to a target.
PUNISHES
✖ melee reliance✖ clumping✖ standing still
Bound to a fixed root network, so pairing it with another territory-locked defender risks leaving one flank permanently uncovered.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Rootridden in the encounter builder — free, no install.
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