Ruffian
Creature 2 — human, humanoid
AnvilFlankerLANDhuman
Ruffians often work as bodyguards and enforcers for powerful criminals, using their strength to bully others into submission. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +8
Languages common
Skills athletics +7, intimidation +6, stealth +6
Str
+3
Dex
+2
Con
+3
Int
-1
Wis
+2
Cha
+0
Items Club, Sling, Studded Leather Armor
AC 18
Fort +9
Ref +8
Will +6
HP 30
Speed 25 feet
Offense
Melee Club +9, Damage 1d6+5 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d4+5 bludgeoning
Ranged Club (thrown-10) +8, Damage 1d6+5 bludgeoning
Ranged Sling (propulsive, reload-1) +8, range increment 50 feet, Damage 1d6+5 bludgeoning
Abilities
Reactive Strike —
Brutal Beating — The ruffian's brutality shakes foes' confidence.
When the ruffian deals damage on a critical hit, the target is Frightened 1, and the ruffian can push the target up to 10 feet.
When the ruffian deals damage on a critical hit, the target is Frightened 1, and the ruffian can push the target up to 10 feet.
Combat Grab —
Sneak Attack — The ruffian deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
SniperLANDSniper threatens from distance while the Anvil's Combat Grab and Reactive Strike lock enemies in place, splitting the party's defensive priority.
CrasherLANDCrasher scatters enemy formations and creates off-guard targets that the Anvil exploits with Sneak Attack and Brutal Beating.
MenderLANDMender sustains the Anvil's frontline presence through healing, ensuring the Anvil continues to lock down enemy movement with Reactive Strike.
PUNISHES
✖ movement✖ manipulation
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ruffian in the encounter builder — free, no install.
Open in PathfinderGM →