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Sakugami

Creature 15 (rare) — kami, spirit, wood

FlankerShadeLANDAERIALkamispiritwoodcurse

Sakugami are especially powerful kami who protect seasonally blossoming trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of a barren tree bursting into a riot of flowers once a year, before those blossoms inevitably fade with the turning of the seasons, provides a striking visual metaphor for sakugami, whose association with this annual cycle of growth and decay grants them powers over time as well as nature. Also known as blossom kami, sakugami hav

Source: pathfinder-monster-core-2

Perception +30; darkvision
Languages common, empyrean; Speak with plants, Telepathy 150 feet
Skills acrobatics +30, diplomacy +31, medicine +28, nature +30, stealth +28, survival +30
Str
+5
Dex
+7
Con
+6
Int
+2
Wis
+7
Cha
+8
Items Staff
AC 35 Fort +25 Ref +28 Will +30
HP 350
Weaknesses cold-iron 15
Speed 50 feet, fly 50 feet

Offense

Melee Staff (magical, two-hand-d8) +30, Damage 2d4+13 bludgeoning plus Fleeting Blossoms, Touch Of Ages

Abilities

Telepathy 150 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

A sakugami's ward is typically a specific deciduous tree with seasonal blossoms, such as a chery, plum, or wisteria.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike
Sakugami's Foresight (divine, mental, prediction) —
Fleeting Blossoms — A sakugami's staff Strikes stir up fleeting blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.
Swift Staff Strike — In a rapid series of movements, the sakugami unleashes a deadly assault. The sakugami makes three staff Strikes. The sakugami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages (curse, divine) — A sakugami's attacks bestow a curse that alters the very flow of time in those they attack. When a sakugami hits a creature with a melee Strike, the creature must attempt a DC 36 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round.

Failure The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute.

Critical Failure As failure, but the conditions are permanent.
Divine Innate Spells DC 36, attack +28
7th Execute, Regenerate
5th Nature's Pathway (At Will) (Flowering Only)
3rd Haste, Slow
2nd Cleanse Affliction, One with Plants (Flowering Trees Only), Peaceful Rest, Status
1st Heal (×3)

WORKS WELL WITH

SnareLAND / AERIALA controller that holds a target in place lets the sakugami land its full triple staff combo without the target repositioning between hits.
SniperLAND / AERIALA ranged attacker keeps pressure on targets that flee the sakugami's Reactive Strike threat range.
WeaverLAND / AERIALA caster that lowers Fortitude saves makes the curse from Touch of Ages more likely to take hold.

PUNISHES

✖ melee reliance✖ low Fortitude✖ static positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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