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Sandpoint Devil

Creature 8 (rare) — beast, fiend, unholy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALbeastfiend

While some creatures have been fused to create a new entity that's graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and body of a powerful horse, but it walks on its hind legs in a perverse parody of a humanoid gait. Its equine face has been distorted and elongated with skeletal, yellowed fangs and milky eyes. The pox-spotted hide along the creature's back bears a draconic tail with dark, spiny plates and two torn, bat-like wings. The legendary Sandpoint Devil appe

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +16; greater-darkvision, scent (imprecise) 30 feet
Languages chthonian, varisian
Skills acrobatics +16, athletics +18, intimidation +18, stealth +18, survival +16
Str
+6
Dex
+4
Con
+5
Int
+0
Wis
+4
Cha
+3
AC 27 Fort +19 Ref +14 Will +16 +1 status to all saves vs. magic
HP 165
Immunities fire, fear-effects
Weaknesses cold-iron 5
Speed 35 feet, fly 50 feet

Offense

Melee Jaws (unarmed, unholy) +20, Damage 2d10+12 piercing
Melee Hoof (agile, unholy, versatile-s) +20, Damage 2d6+12 bludgeoning

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
+1 Status to All Saves vs. Magic
Attack of Opportunity (Hoof Only) — Hoof only

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Accursed Breath (curse, fire, occult) — The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex save.

The Sandpoint Devil can't use Accursed Breath for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Sickened 2 by the agonizing pain of its burns.

Critical Failure The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a –2 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Devil's Howl (auditory, emotion, fear, mental, occult) — The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become Frightened 2 (Frightened 3 and fleeing as long as it remains frightened on a critical failure).

Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours.
Trample — Medium or smaller, hoof, DC 23 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Occult Innate Spells DC 23, attack +15
4th Dimension Door, Phantasmal Killer
3rd Stinking Cloud
2nd Obscuring Mist
1st Gust of Wind (At will)
Cantrips (4th) Produce Flame

WORKS WELL WITH

AnvilLANDFear effects from the howl reduce enemy effectiveness against a durable anvil while it holds targets within breath weapon range.
FlankerLANDArea damage and fear create chaos that suppresses reactions and opens flanking windows for a partner.
MenderLANDSustained healing allows the devil to stay aggressive with breath weapon and trample cycling.

PUNISHES

✖ clumping✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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