Sanzuwu
Creature 15 (uncommon) — beast, fire
Pre-Remaster content. May include legacy alignment.
SniperWeaverLANDAERIALbeastfire
Those who feast on the sun are said to carry its power within them. Sanzuwus are small crows with red plumage and dark throats. According to legend, they stole their burning power from the sun and now fly across the sky as blinding streaks of fire. When they land on the earth, it ignites around them, causing unbound destruction. A handful of people worship these radiant birds and inscribe their three-legged visage on coins, items, and weapons.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +26; greater-darkvision
Languages common; telepathy 100 feet
Skills acrobatics +30, athletics +27, diplomacy +25
Str
+4
Dex
+8
Con
+6
Int
+4
Wis
+5
Cha
+4
AC 36
Fort +26
Ref +29
Will +23
HP 295
Immunities fire, light
Weaknesses cold 15
Speed 25 feet, fly 60 feet
Offense
Melee Beak (finesse, fire, magical, unarmed) +30, Damage 3d6+14 piercing plus 3d6 fire
Melee Talon (agile, finesse, fire, magical, unarmed) +30, Damage 3d4+14 piercing plus 3d6 fire
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Golden Sun (aura, primal) — 10 feet. A golden aura envelopes the sanzuwu, protecting them from weak magic. Any non-cold spells of 3rd level or lower burn away and are ineffective. A sanzuwu can deactivate or activate the golden aura as a free action with the concentrate trait.
Scorching Gaze (fire, primal) —
Fiery Transformation (concentrate, fire, polymorph, primal) — The sanzuwu transforms into an enormous bird made of flame. As the sanzuwu begins their transformation, creatures within a 10-foot emanation take 6d8 fire damage (DC 33 Reflex save). While in their flame form, the sanzuwu gains the effects of 4th-rank Enlarge. They can use Fiery Transformation again to revert back to their standard form.
Radiant Blast (fire, primal) — The sanzuwu opens their mouth to produce a bead of burning energy, hurling it a point within 200 feet. The bead detonates, dealing 7d8 fire plus 4d10 sonic{7d8 fire damage and 4d10 sonic damage} to all creatures in a 30-foot burst (DC 33 Reflex save). Creatures that critically fail become Blinded for 1 round. The sanzuwu can't use Radiant Blast again for 1d4 rounds.
Scorch Earth —
Transfixing Sunbeam (incapacitation, light, primal) — Success The creature is unaffected.
Failure The creature is Stunned 1.
Critical Failure The creature is Stunned 2.
Failure The creature is Stunned 1.
Critical Failure The creature is Stunned 2.
WORKS WELL WITH
AnvilLAND / AERIALAnvil creates a frontline that prevents enemies from easily reaching the flying Sniper.
ShadeLAND / AERIALShade debuffs enemy Will saves, improving the Sniper's stun reliability.
CrasherLAND / AERIALCrasher engages clumped enemies that survive the Sniper's area blast.
PUNISHES
✖ clumping✖ spellcasting✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sanzuwu in the encounter builder — free, no install.
Open in PathfinderGM →