Scarlet Triad Mage
Creature 15 — human, humanoid, nephilim
Pre-Remaster content. May include legacy alignment.
WeaverMenderLANDhumanhumanoidnephilim
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +26; darkvision
Languages chthonian, common, daemonic, diabolic, draconic, osiriani
Skills arcana +30, crafting +27, intimidation +25, occultism +27
Str
+3
Dex
+6
Con
+4
Int
+5
Wis
+4
Cha
+7
Items Dagger, Healing Potion (Greater), Wand of Crushing Despair (Level 5)
AC 37
Fort +23
Ref +26
Will +29
+2 status to all saves vs. arcane magic
HP 270
Resistances electricity 10, fire 10
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-p) +30, Damage 2d4+9 slashing
Abilities
+2 Status to All Saves vs. Arcane Magic —
Arcane Prepared Spells DC 36, attack +30
8th Horrid Wilting, Mind Blank
7th Energy Aegis (×2), Power Word Blind
6th Purple Worm Sting, Teleport (×2)
4th Fly
3rd Lightning Bolt, Slow
1st Magic Missile (×2)
Cantrips (8th) Detect Magic, Message, Ray of Frost, Read Aura, Shield
Divine Innate Spells DC 36, attack +30
2nd Darkness
WORKS WELL WITH
AnvilLANDThe mage debuffs and controls from the back line while an anvil holds the frontline, creating a layered defense.
CrasherLANDControl spells set up clustered formations for a crasher to exploit with devastating area attacks.
PUNISHES
✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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