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Scarlet Triad Mage

Creature 15 — human, humanoid, nephilim

Pre-Remaster content. May include legacy alignment.

WeaverMenderLANDhumanhumanoidnephilim

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +26; darkvision
Languages chthonian, common, daemonic, diabolic, draconic, osiriani
Skills arcana +30, crafting +27, intimidation +25, occultism +27
Str
+3
Dex
+6
Con
+4
Int
+5
Wis
+4
Cha
+7
Items Dagger, Healing Potion (Greater), Wand of Crushing Despair (Level 5)
AC 37 Fort +23 Ref +26 Will +29 +2 status to all saves vs. arcane magic
HP 270
Resistances electricity 10, fire 10
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-p) +30, Damage 2d4+9 slashing

Abilities

+2 Status to All Saves vs. Arcane Magic
Arcane Prepared Spells DC 36, attack +30
8th Horrid Wilting, Mind Blank
7th Energy Aegis (×2), Power Word Blind
6th Purple Worm Sting, Teleport (×2)
4th Fly
3rd Lightning Bolt, Slow
1st Magic Missile (×2)
Cantrips (8th) Detect Magic, Message, Ray of Frost, Read Aura, Shield
Divine Innate Spells DC 36, attack +30
2nd Darkness

WORKS WELL WITH

AnvilLANDThe mage debuffs and controls from the back line while an anvil holds the frontline, creating a layered defense.
CrasherLANDControl spells set up clustered formations for a crasher to exploit with devastating area attacks.

PUNISHES

✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #149: Against the Scarlet Triad.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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