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Scarlet Triad Poisoner

Creature 8 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDhumanhumanoidpoison

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +16
Languages common, kholo
Skills acrobatics +16, athletics +14, crafting +18, deception +15, medicine +16, stealth +16
Str
+0
Dex
+4
Con
+3
Int
+4
Wis
+2
Cha
+1
Items Crossbow, Shortsword, Leather Armor, Manacles (Good) (Marked with the Symbol of the Scarlet Triad), Key to Manacles, Alchemist's Toolkit, Addlebrain (2), Antidote (Greater), Giant Scorpion Venom (Applied to Bolts) (10)
AC 27 Fort +17 Ref +18 Will +14 +1 status to all saves vs. poison
HP 135
Resistances poison 10
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-p) +19, Damage 1d6+10 slashing
Ranged Crossbow (reload-1) +19, range increment 120 feet, Damage 2d8+6 piercing plus Giant Scorpion Venom

Abilities

+1 Status to All Saves vs. Poison
Running Poison StrikeFrequency three times per day

Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 poison damage. This has no effect on a Strike that already deals poison damage.

WORKS WELL WITH

AnvilLANDA durable frontline body holds priority attention so this striker can Stride in for a hit-and-run strike without becoming the focus of retaliation.
WeaverLANDA caster that lowers Fortitude defenses beforehand makes this striker's toxin far more likely to progress past its first stage.

PUNISHES

✖ low Fortitude✖ melee reliance✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #147: Tomorrow Must Burn.

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