Sea Snake
Creature 0 — animal
FlankerLANDAQUATICanimalpoison
These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Sea snakes are highly venomous but often choose not to inject their venom when biting, so encounters with them rarely result in fatalities. Tales speak of massive sea snakes that swim in deeper waters and stalk ships, waiting for sailors to fall overboard or even climbing over the side to snatch them from the deck. Snakes of so
Source: pathfinder-monster-core-2
Perception +5; low-light-vision, scent (imprecise) 30 feet
Skills athletics +2 (+6 to Swim), stealth +5, survival +5
Str
+0
Dex
+3
Con
+1
Int
-4
Wis
+1
Cha
-2
AC 16
Fort +5
Ref +9
Will +3
HP 15
Speed 15 feet, swim 25 feet
Offense
Melee Fangs (agile, finesse) +7, Damage 1d8 piercing plus Sea Snake Venom
Abilities
Deep Breath — The sea snake can hold its breath for about an hour.
Lash Out (move) —
Sea Snake Venom (poison) — Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Maximum Duration 4 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
WORKS WELL WITH
AnvilLAND / AQUATICA front-liner draws attention so the snake can slip in for an unseen bite from the shallows.
SnareLAND / AQUATICA controller that pins a target lets the venom's stacking Fortitude save land turn after turn.
ShadeLAND / AQUATICTwo hidden ambushers create two separate threats the party must locate before either can be dealt with.
PUNISHES
✖ low Fortitude✖ isolated targets✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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