Severed Head (BB)
Creature -1 — mindless, undead, unholy
FlankerLANDAERIALundead
Severed heads are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey. In addition to attacking the living like other undead, severed heads can sometimes be drawn to things important to them in life. Scholars argue that this is likely due to particularly powerful thoughts that can break through momentarily in what's left of a severed head's mind. Unfortunately, their mindless state prevents them from recognizing their goal,
Source: menace-under-otari-bestiary
Perception +6; darkvision
Skills athletics +6
Str
+1
Dex
+2
Con
+0
Int
-5
Wis
+2
Cha
+0
AC 15
Fort +4
Ref +6
Will +4
HP 7
Immunities bleed, poison, unconscious, void, mental
Weaknesses vitality 1
Speed 15 feet, fly 25 feet
Offense
Melee Jaws (agile, finesse, unarmed) +6, Damage 1d4+1 piercing
Abilities
Gnash — When the severed head succeeds at its jaws Strike, it can use this action immediately after to make a second jaws Strike at the same target as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.
WORKS WELL WITH
AnvilLAND / AERIALAnvil occupies the frontline while the severed head exploits aerial flanking angles that ground-bound enemies cannot reach.
CrasherLAND / AERIALCrasher disrupts enemy formation, creating openings the tiny flying flanker can exploit with agile follow-up strikes.
PUNISHES
✖ poor aerial coverage✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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