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Shadow Bat

Creature 2 — beast

CrasherFlankerLANDAERIAL

The shadowy magical energies related to some wicked deities, evil forces, or the shadowy plane of existence called the Netherworld sometimes manifest in the form of corrupted living creatures. The shadow bat has the physique of a giant bat made of shadows with the magical ability to create powerful gusts of wind.

Source: menace-under-otari-bestiary

Perception +11; echolocation 60 feet
Skills acrobatics +8, stealth +8
Str
+2
Dex
+4
Con
+1
Int
-4
Wis
+2
Cha
+0
AC 18 Fort +9 Ref +8 Will +7
HP 40
Speed 15 feet, fly 30 feet

Offense

Melee Fangs (unarmed) +9, Damage 1d10+4 piercing
Melee Wing (agile, unarmed) +9, Damage 1d6+4 slashing

Abilities

Echolocation — The bat can "see" using its hearing at the listed range, allowing it to function just as well in darkness.
Screeching Gust — The shadow bat flaps its wings and lets out a mighty screech, creating a cone of tearing winds and piercing sound. All creatures in a 15-foot cone take 3d6 sonic damage, with a DC 16 Reflex saving throw. Creatures that fail are pushed backwards 10 feet by the wind.

Using its wings in this way exhausts the shadow bat, causing it to fall harmlessly to the ground immediately after using this ability and preventing it from taking flight or using Screeching Gust again for 1d4 rounds.

WORKS WELL WITH

SnareLAND / AERIALAerial positioning lets the bat see past ground-level hazards while its screeching cone drives enemies straight into them.
WeaverLAND / AERIALThe Weaver controls ground-level action economy while the bat harries from above, forcing split defensive reactions.

PUNISHES

✖ clumping✖ darkness
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Beginner Box: Secrets of the Unlit Star.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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