← Bestiary index

Shadow Drake

Creature 2 — dragon, shadow

Pre-Remaster content. May include legacy alignment.

FlankerShadeAERIALLANDdragonshadow

Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and d

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +6; darkvision, scent (imprecise) 30 feet
Languages draconic
Skills acrobatics +8, stealth +8, thievery +8
Str
+1
Dex
+4
Con
+1
Int
-1
Wis
+0
Cha
+2
AC 17 Fort +7 Ref +10 Will +6
HP 28
Immunities paralyzed, sleep
Weaknesses fire 5
Speed 15 feet, fly 60 feet

Offense

Melee Jaws (finesse, unarmed) +11, Damage 1d10+3 piercing
Melee Tail (agile, finesse) +11, Damage 1d8+3 bludgeoning

Abilities

Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Shadow Blend — The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.
Shadow Evade
Draconic Frenzy — The shadow drake makes one bite Strike and two tail Strikes in any order.
Shadow Breath (arcane, cold, shadow) — A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot burst{5-foot-radius burst}. Creatures within the burst take 3d6 cold damage (DC 18 Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier.

The shadow drake can't use Shadow Breath again for rounds.
Speed SurgeFrequency three times per day

Effect The shadow drake Strides or Flies twice.

WORKS WELL WITH

AnvilAERIAL / LANDAnvil occupies enemies in melee while the Shadow Drake circles with fly speed to flank and deliver Draconic Frenzy from an unguarded angle.
SniperAERIAL / LANDSniper provides covering fire at range while the Flanker harries in melee, forcing enemies to split attention between distant and close threats.
WeaverAERIAL / LANDWeaver herds enemies into clusters for Shadow Breath's burst area, then the Flanker picks off scattered survivors with Draconic Frenzy.

PUNISHES

✖ clumping✖ single heavy attack✖ bright light
Multiple Flanker drakes compete for flanking angles without a durable Anvil to hold enemy attention
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Shadow Drake in the encounter builder — free, no install.

Open in PathfinderGM →