Shadow Twigjack
Creature 2 — fey, plant, wood
FlankerSnareLANDfeyplant
"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize. Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from
Source: menace-under-otari-bestiary
Perception +7; darkvision
Skills acrobatics +9, athletics +7, nature +5, stealth +9
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
+1
AC 17
Fort +7
Ref +9
Will +5
HP 35
Weaknesses fire 5
Speed 25 feet
Offense
Melee Claw (agile, finesse, reach-0, unarmed) +9, Damage 1d10+2 slashing
Ranged Splinter (deadly-d6) +9, range increment 30 feet, Damage 1d6+2 piercing
Abilities
Bramble Jump (plant, primal, teleportation, wood) — When the twigjack is in undergrowth, it can instantly teleport to a square of undergrowth within 60 feet. This movement doesn't trigger reactions.
Splinter Spray — The twigjack sprays a barrage of splinters and brambles from its body that deals 3d6 piercing damage in a 15-foot cone. Each creature in the area must attempt a DC 18 Reflex save. The twigjack can't use Splinter Spray again for 1d4 rounds.
WORKS WELL WITH
AnvilLANDAn Anvil anchors the frontline, granting freedom to teleport through undergrowth into flanking positions.
WeaverLANDA Weaver restricts enemy movement, setting up optimal cone alignment for area damage.
CrasherLANDA Crasher displaces clustered enemies, herding them into the cone's effective range.
PUNISHES
✖ clustering✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
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