Shanchek
Creature 15 (rare) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
ShadeLANDAERIALhumanoidxulgath
Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +30; darkvision, thoughtsense (imprecise) 60 feet
Languages draconic, sakvroth; telepathy 100 feet
Skills acrobatics +25, arcana +27, deception +29, diplomacy +27, intimidation +29, occultism +31, society +27, Xulgath Lore +31
Str
+4
Dex
+6
Con
+4
Int
+8
Wis
+5
Cha
+6
Items Staff of the Magi, Spear, Leather Armor
AC 36
Fort +23
Ref +26
Will +30
HP 280
Resistances mental 15
Speed 25 feet, fly 35 feet
Offense
Melee Jaws (unarmed) +28, Damage 3d8+10 piercing
Melee Claw (agile, finesse, unarmed) +28, Damage 3d4+10 slashing
Melee Staff (magical, two-hand-d8) +30, Damage 4d4+10 bludgeoning
Melee Spear (magical) +30, Damage 2d6+10 piercing
Ranged Spear (magical, thrown-20) +30, Damage 2d6+10 piercing
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 60 feet — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Psychogenic Secretions (aura, mental) — 30 feet. A creature that enters the emanation must attempt a DC 36 Will save.
On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure).
A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure).
A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
Consume Knowledge (mental, occult) — The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 Will save.
Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.
Critical Failure As failure, and the thoughtmaw is Quickened for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.
Critical Failure As failure, and the thoughtmaw is Quickened for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
Occult Spontaneous Spells DC 36, attack +28
7th Visions of Danger, Warp Mind
6th Phantasmal Calamity, Scrying, Wall of Force
5th Hallucination, Mind Probe, Synaptic Pulse
4th Modify Memory, Phantasmal Killer, Suggestion
2nd Invisibility
Cantrips (7th) Daze, Forbidding Ward, Message, Shield
Occult Innate Spells DC 36, attack +28
5th Telekinetic Haul (At Will)
4th Fly (Constant)
2nd Telekinetic Maneuver (At Will)
1st Phantom Pain
Cantrips (5th) Telekinetic Projectile
WORKS WELL WITH
AnvilLAND / AERIALAnvil pins enemies within the Psychogenic Secretions emanation, compounding the mental pressure as targets dare not approach the aura.
CrasherLAND / AERIALCrasher capitalizes on stupefied or paralyzed targets from Consume Knowledge and the secretions aura to land decisive burst damage.
WeaverLAND / AERIALWeaver forces enemies into the Psychogenic Secretions radius, triggering the Will save on entry and stacking debuffs.
PUNISHES
✖ clumping✖ low Will✖ stealth
stacking multiple Shades without a durable frontline leaves the mental controller exposed
Works well with · Punishes · Pairing advice
Unlock with Tactics
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