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Shraen Graveknight

Creature 15 — undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDundeadunholycold

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +26; darkvision
Languages elven, necril, sakvroth
Skills acrobatics +31, intimidation +27, religion +24, stealth +27
Str
+4
Dex
+8
Con
+4
Int
+2
Wis
+3
Cha
+6
Items Hand Crossbow, Main-Gauche, Rapier, Elven Chain (Standard-Grade), Purple Worm Venom (2)
AC 37 Fort +25 Ref +27 Will +26 +1 status bonus to all saves vs. magic effects, +2 status bonus to all saves vs. mental effects
HP 295 (void healing, rejuvenation)
Immunities bleed, cold, death-effects, disease, paralyzed, poison, sleep, unconscious
Resistances vitality 30
Speed 30 feet

Offense

Melee Greater Frost Rapier (cold, deadly-2d8, disarm, finesse, magical) +31, Damage 3d6+14 piercing
Melee Greater Frost Main-Gauche (agile, cold, disarm, finesse, magical, parry, versatile-s) +31, Damage 3d4+14 piercing
Melee Fist (agile, cold, unarmed) +29, Damage 3d6+10 piercing plus 1d6 cold
Ranged Greater Frost Hand Crossbow (cold, magical, reload-1) +31, range increment 60 feet, Damage 3d6+14 piercing plus Purple Worm Venom

Abilities

Attack of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +24.
Status Bonus to Saves — +1 status bonus to all saves vs. magic effects.

+2 status bonus to all saves vs. mental effects.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 36 Reflex save).

The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 36 Will save

Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.
Heart-Seeking Strike — The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes 4d6 bleed. On a critical failure, the attack pierces the creature's heart, and the creature dies.
Quick Draw — The Shraen graveknight draws a weapon, then Strikes with it.
Ruinous Weapons — At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire.

Any weapon the graveknight wields gains the effects of the caustic , frost , shock , or flaming weapon rune, respectively, in addition to a +1 striking weapon rune.

If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.
Divine Innate Spells DC 36, attack +28
2nd Darkness (At Will), Faerie Fire (At Will)
Cantrips (2nd) Dancing Lights

WORKS WELL WITH

SniperLANDA ranged attacker can keep dealing damage from outside this undead knight's Reactive Strike range while it holds the front.
SnareLANDA controller that keeps a target adjacent denies this undead knight's Reactive Strike a clean opening elsewhere.
WeaverLANDA debuffing caster can lower saves before this undead knight's cone blast or bleed-inflicting rapier strike lands.

PUNISHES

✖ healing reliance✖ movement out of melee✖ clumping
Avoid pairing with another anti-healing aura; the counteract effects overlap without adding new pressure on parties that already lack a Mender.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #155: Lord of the Black Sands.

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