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Shredskin

Creature 2 — undead, unholy

Pre-Remaster content. May include legacy alignment.

SnareShadeAERIALundeadunholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +11; darkvision
Languages common; (can't speak any language)
Skills acrobatics +10, athletics +8, deception +8, stealth +8
Str
+2
Dex
+4
Con
+0
Int
-1
Wis
+0
Cha
+2
AC 18 Fort +6 Ref +10 Will +8
HP 30
Immunities bleed, critical-hits (except slashing), death-effects, disease, mental, paralyzed, poison, precision, unconscious
Speed 0 feet, fly 30 feet

Offense

Melee Claws (agile) +10, Damage 1d6+4 slashing plus Grab
Melee Jaws (unarmed) +11, Damage 1d8+4 piercing

Abilities

Compression — When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.
Constrict — 1d4+4 bludgeoning damage, DC 16 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Control Body — Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally.

The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is Off-Guard for 1 round. A Medium corpse typically has 15 hit points, while a Small corpse typically has 10 Hit Points.

Creatures can notice that a corpse is controlled by a shredskin by succeeding a Perception check against the shredskin's Deception DC.
Enshroud — On a success, the creature becomes Restrained and the shredskin can take control of the creature as if using Control Body.

At the start of its turn, the shredskin can automatically Constrict the enshrouded creature as a free action.

An enshrouded creature can attempt a Escape check to break free (Escape if the shredskin critically succeeded its Athletics check to Enshroud).
Grab

WORKS WELL WITH

CrasherAERIALA mobile striker closes distance quickly while this creature pins and possesses an isolated target from within.
SniperAERIALA ranged attacker can pick off the party while this small infiltrator restrains and controls a host body unnoticed.
WeaverAERIALA caster's area effects punish the group while this creature quietly removes one member from the fight through possession.

PUNISHES

✖ isolated targets✖ low Fortitude✖ single-target focus
This flier has no ground speed, so pairing it with strictly land-bound allies wastes its ability to reach and infiltrate targets.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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