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Shulzara

Creature 2 — amphibious, hag, humanoid

WeaverFlankerLANDAQUATIChag

Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. A sea hag has the upper half of a humanoid and the lower half of an octopus, with translucent skin and glowing lights visible beneath their flesh.

Source: menace-under-otari-bestiary

Perception +8; darkvision
Str
+4
Dex
+3
Con
+4
Int
+1
Wis
+3
Cha
+3
AC 17 Fort +9 Ref +6 Will +8 +1 status to all saves vs. magic
HP 30
Weaknesses cold-iron 3
Speed 25 feet, swim 25 feet

Offense

Melee Claw (agile, magical, unarmed) +10, Damage 1d10+2 slashing

Abilities

+1 Status to All Saves vs. Magic
Slithering Steps — Shulzara is not affected by difficult terrain due to water.
Arcane Spontaneous Spells DC 18, attack +8
1st Fear, Hydraulic Push, Mud Pit
Cantrips (1st) Frostbite, Light, Message, Shield

WORKS WELL WITH

AnvilLAND / AQUATICAn Anvil holds the frontline while the Weaver controls through arcane magic, creating a positioning tension between durable pressure and spell range.
CrasherLAND / AQUATICA Crasher exploits softened targets while the Weaver's swimming mobility and Slithering Steps enable unpredictable positioning and flanking.

PUNISHES

✖ spell reliance✖ water terrain
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Beginner Box: Secrets of the Unlit Star.

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