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Sicklehand Construct

Creature 0 (rare) — construct, mindless

Pre-Remaster content. May include legacy alignment.

FlankerLANDconstructmindless

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +6; low-light-vision
Skills acrobatics +7, athletics +5 (+6 to trip)
Str
+1
Dex
+3
Con
+1
Int
-5
Wis
+0
Cha
-5
Items Wooden Sickle (2)
AC 16 Fort +5 Ref +9 Will +4
HP 15
Immunities mental
Weaknesses fire 3
Speed 25 feet

Offense

Melee Wooden Sickle (agile, finesse, trip) +8, Damage 1d4+1 slashing

Abilities

Critical Vulnerability — A critical hit damages the construct's controls, making it Clumsy 1 until repaired. Additional critical hits increase this value, up to Clumsy 4.
Ridden Construct — The construct is piloted by a Leaf Leshy who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.
Menacing Sickles — The construct deals an additional 1d4 precision damage to Off-Guard or Prone creatures.

WORKS WELL WITH

AnvilLANDA frontline bodyguard occupies the enemy's attention so this fragile skirmisher can dart in and trip without being focused down first.
SnareLANDA controller that already forces saves keeps targets Off-Guard or Prone, letting this construct convert every hit into precision damage.
SniperLANDA ranged attacker punishes the same Prone targets this construct tripped, creating a tempo advantage before the target can stand.

PUNISHES

✖ melee reliance✖ isolated targets✖ prone stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #169: Kindled Magic.

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