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Sickly Eshmok

Creature 8 (uncommon) — demon, fiend, fungus, unholy

WeaverShadeLANDdemonfiendfungusunholypoison

Eshmoks are proof that anger consumes a creature. Formed from wrathful souls, these demons resemble giant humanoid wasps who have fallen victim to parasitic fungi. The fungi's foul-looking fibrous material is a physical manifestation of wrath. Tendrils of it burst from eshmok bodies, emitting rage-inducing spores, while lattices of nest-like growths from their torsos shelter wasplike infestations. Wrathful Parasites The swarms that infest an eshmok aren't its allies, but incarnations of anger th

Source: gatewalkers-bestiary

Perception +16; darkvision
Languages chthonian, empyrean; Telepathy 100 feet
Skills acrobatics +15, athletics +17, intimidation +18, religion +16, stealth +17
Str
+6
Dex
+4
Con
+3
Int
+2
Wis
+3
Cha
+5
AC 25 Fort +14 Ref +17 Will +16 +1 status to all saves vs. magic
HP 180
Resistances poison 10
Weaknesses cold-iron 10, holy 10
Speed 25 feet

Abilities

+1 Status to All Saves vs. Magic
Harmony Vulnerability — An eshmok's wrathful infestations defines them, and forcing peace upon them wrenches at their soul. If they fail a save against calm or a similar effect forcing them to be peaceful, an eshmok takes 4d6 mental damage.
Change Shape (concentrate, divine, polymorph) — The eshmok turns into their fungus form or back into their normal humanoid wasp form. In fungus form, they lose their fly Speed and can't make stinger Strikes. In fungus form, they gain a tendril melee Strike (+21 for 2d8+9 slashing plus eshmok infection); the tendril strike has the agile, magical, reach 10 feet, and unholy traits.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Eshmok Infection (mental, poison) — A creature that's Quickened by eshmok infection can use the extra action each round for only Strike actions. A creature that's Confused by eshmok infection never considers an eshmok in fungal form as a target

Saving Throw DC 26 Will

Maximum Duration 6 rounds

Stage 1 confused (1 round)

Stage 2 confused and quickened (1 round)

Stage 3 confused, Off-Guard, and quickened (1 round)
Infesting Exhalation (olfactory, poison) — The eshmok exhales a wave of stinging fiendish wasps out in a 30-foot cone, dealing 4d8 poison damage to every creature within the cone (DC 28 Reflex save). The swarming fiend wasps linger in the area for 6 rounds or until the eshmok is able to use Infesting Exhalation again, whichever comes first. Each creature damaged by Infesting Exhalation or that enters the area must succeed at a DC 28 Fortitude save or take 2d8 persistent poison damage and become Clumsy 1 as the poison renders them dizzy and nauseous. At the end of each of their turns, they can attempt a new Fortitude save to end the effects. The eshmok can't use Infesting Exhalation again for 1d6 rounds.
Divine Innate Spells DC 28, attack +18
4th Confusion, Translocate, Translocate (At Will)
3rd Wall of Thorns
1st Fear

WORKS WELL WITH

AnvilLANDA durable frontline body keeps enemies clustered near its position so the exhalation's cone lands on multiple targets at once.
SnareLANDA controller that keeps targets bunched or immobilized maximizes how many creatures suffer the mind-altering infection alongside the poison burst.

PUNISHES

✖ clumping✖ melee reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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