Skeletal Champion
Creature 2 — skeleton, undead, unholy
AnvilLANDundeadskeletonunholy
These skeletons retain the cunning they possessed in life. Animated skeletons are among the most common types of undead.
Source: pathfinder-monster-core
Perception +8; darkvision
Languages common, necril
Skills acrobatics +8, athletics +8, intimidation +7
Str
+4
Dex
+4
Con
+1
Int
-1
Wis
+2
Cha
+1
Items Lance, Longsword, Steel Shield, Chain Mail
AC 19 ((21 with shield raised))
Fort +5
Ref +10
Will +6
HP 25 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Offense
Melee Longsword (versatile-p) +10, Damage 1d8+4 slashing
Melee Claw (agile, unarmed) +10, Damage 1d6+4 slashing
Melee Lance (deadly-d8, jousting-d6, reach-10) +10, Damage 1d8+4 piercing
Abilities
Reactive Strike —
Shield Block —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
CrasherLANDA heavy striker can press an advantage while this champion's Reactive Strike and Shield Block keep the front line stable.
SniperLANDA ranged attacker can safely fire from behind while the champion's reach and Reactive Strike deter enemies from closing in.
SnareLANDA controller that immobilizes flankers keeps them within the champion's reach and Reactive Strike range.
PUNISHES
✖ melee reliance (Reactive Strike and Shield Block hold the line)✖ overextension into its reach
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Champion in the encounter builder — free, no install.
Open in PathfinderGM →