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Skeletal Hellknight

Creature 2 (unique) — skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

FlankerLANDVERTICALundeadskeleton

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +7; darkvision
Languages common, diabolic
Skills athletics +9, intimidation +7
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+0
Cha
+1
Items Halberd, Half Plate
AC 20 Fort +9 Ref +8 Will +4
HP 25 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet, climb 25 feet

Offense

Melee Halberd (reach-10, versatile-s) +11, Damage 1d10+4 piercing plus Invoke Reckoning
Melee Claw (agile, unarmed) +10, Damage 1d6+4 slashing

Abilities

Attack of Opportunity
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Command Skeletons (divine) — The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the Attack of Opportunity reaction.
Invoke Reckoning (divine, mental) —

WORKS WELL WITH

AnvilLAND / VERTICALA defensive anchor occupies the main engagement while the skeleton directs minions into flanking position.
SniperLAND / VERTICALRanged damage dealers exploit the flat-footed condition that coordinated flanking from commanded minions creates.
MenderLAND / VERTICALVoid-healing support extends the skeleton's battlefield presence and keeps its minion-commanding capability active.

PUNISHES

✖ clumping✖ poor positioning✖ ignoring minions
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #145: Hellknight Hill.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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