Skeletal Knight
Creature 8 (uncommon) — mindless, skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilLANDundeadskeleton
Source: blood-lords-bestiary (Pre-Remaster)
Perception +5; darkvision
Skills acrobatics +16, athletics +18
Str
+6
Dex
+4
Con
+3
Int
-5
Wis
+0
Cha
+0
Items Lance, Steel Shield, Full Plate
AC 28
Fort +17
Ref +16
Will +14
HP 110 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 20 feet
Offense
Melee Lance (deadly-d8, jousting-d6, magical, reach-10) +20, Damage 2d8+12 piercing
Melee Claw (agile, finesse, unarmed) +20, Damage 2d4+12 slashing
Abilities
Attack of Opportunity —
Shield Block —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Lancer — The skeletal knight uses a lance in one hand, even when it isn't mounted. If the skeletal knight critically hits a creature with its lance Strike, the target is Clumsy 1 until the start of the skeletal knight's next turn.
WORKS WELL WITH
SniperLANDThe positioning tension of anchored frontline versus mobile backline is resolved when the Sniper claims ground behind the knight's reach and Attack of Opportunity coverage.
CrasherLANDThe tempo tension of defensive hold versus aggressive breach is resolved when the Crasher surges through the knight's anchored reach line to demolish pinned targets.
PUNISHES
✖ movement
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Knight in the encounter builder — free, no install.
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