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Skeleton Guard (BB)

Creature -1 — mindless, skeleton, undead, unholy

FlankerSniperLANDundeadunholy

Made from bones held together by foul necromancy, skeletons can often be found haunting old dungeons and patrolling forgotten cemeteries. Many evil masterminds prefer to keep eternally vigilant undead as minions to avoid the upkeep required to feed and satisfy the psychological needs of living guardians. Simple skeleton guards remain the most common skeletal minions. These skeletons are mindless, meaning they can't truly reason but can execute their basic guard duties of watching out for and at

Source: menace-under-otari-bestiary

Perception +2; darkvision
Skills acrobatics +6, athletics +3
Str
+2
Dex
+4
Con
+0
Int
-5
Wis
+0
Cha
+0
Items Scimitar, Shortbow
AC 16 Fort +2 Ref +8 Will +2
HP 4
Immunities poison, unconscious, bleed, void, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet

Offense

Melee Scimitar (forceful, sweep) +6, Damage 1d6+2 slashing
Melee Claw (agile, finesse, unarmed) +6, Damage 1d4+2 slashing
Ranged Shortbow (deadly-d10) +6, range increment 60 feet, Damage 1d6 piercing

WORKS WELL WITH

CrasherLANDCrasher draws attention and softens targets while the skeleton flanks from off-angles with its scimitar's sweep trait.
WeaverLANDWeaver zone control channels enemies into positions the skeleton can reach with its agile claw follow-ups.
SniperLANDSkeleton holds melee presence while the sniper focuses fire from range, splitting enemy attention.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Beginner Box: Secrets of the Unlit Star.

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