Skeleton Guard
Creature -1 — mindless, skeleton, undead, unholy
FlankerLANDundeadunholy
The most common skeletal minions are mere guardians. Animated skeletons are among the most common types of undead.
Source: pathfinder-monster-core
Perception +2; darkvision
Skills acrobatics +6, athletics +3
Str
+2
Dex
+4
Con
+0
Int
-5
Wis
+0
Cha
+0
Items Shortbow, Scimitar
AC 16
Fort +2
Ref +8
Will +2
HP 4 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Offense
Melee Scimitar (forceful, sweep) +6, Damage 1d6+2 slashing
Melee Claw (agile, finesse, unarmed) +6, Damage 1d4+2 slashing
Ranged Shortbow (deadly-d10, reload-0) +6, range increment 60 feet, Damage 1d6 piercing
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
AnvilLANDA durable frontline body holds the Reactive Strike threat so this mobile skeleton can slip past to flank without being cut down first.
WeaverLANDA caster who imposes Off-Guard or debuffs from range lets this skeleton's finesse Strikes land more often once it reaches a flank.
SnareLANDA controller that pins targets in place stops them from repositioning before this skeleton exploits the flank.
PUNISHES
✖ clumping✖ retreating to range
Stacking many of these together mostly adds fragile bodies rather than new tactical pressure, since each one dies to almost any hit.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeleton Guard in the encounter builder — free, no install.
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