Slime Mold
Creature 2 — fungus, mindless, ooze
AnvilLANDVERTICALfungusoozedisease
A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horr
Source: pathfinder-monster-core-2
Perception +6; motion-sense 60 feet
Skills athletics +7, stealth +6 (+8 amid decaying plant matter or fungus)
Str
+3
Dex
+0
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +11
Ref +3
Will +4
HP 60
Immunities critical-hits, precision, unconscious, visual, mental
Speed 10 feet, climb 10 feet
Offense
Melee Pseudopod (unarmed) +8, Damage 1d8+3 bludgeoning plus Slime Rot
Abilities
Motion Sense — A slime mold can sense nearby creatures through vibration and air or water movement.
Slime Rot (disease) — Saving Throw DC 18 Fortitude
Onset 1d4 days
Stage 1 Enfeebled 1 and Sickened 1 (1 day)
Stage 2 as stage 1 (1 day)
Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day)
Stage 4 as stage 3 (1 day)
Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day)
Stage 6 dead, and the body erupts to release a new slime mold
Onset 1d4 days
Stage 1 Enfeebled 1 and Sickened 1 (1 day)
Stage 2 as stage 1 (1 day)
Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day)
Stage 4 as stage 3 (1 day)
Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day)
Stage 6 dead, and the body erupts to release a new slime mold
WORKS WELL WITH
CrasherLAND / VERTICALA burst attacker deals raw damage the mold's crit and precision immunity would otherwise blunt from a finesse striker.
SnareLAND / VERTICALA controller keeps melee attackers pinned adjacent to the mold long enough to accrue the lingering rot.
FlankerLAND / VERTICALA mobile striker can bypass the mold's slow, ground-bound threat entirely while it occupies the party's frontline attention.
PUNISHES
✖ precision damage✖ critical hit reliance✖ melee reliance
As a mindless creature it cannot coordinate tactically, so it functions only as static area denial rather than a planned combo piece.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Slime Mold in the encounter builder — free, no install.
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